Archive for January, 2008

Ping

Thursday, January 24th, 2008

Just did a bunch of crap with the backend; testing the RSS feed. Also, while I’m at it, why not test the new image uploader thing:

We good here?

The Ras Algethi meets the Goblin King

Thursday, January 24th, 2008

This afternoon my roommate shared something delightful with me that I would like all of you to experience:

meets

I’m afraid of Bhujerbans.

Perpetually Days Late

Wednesday, January 23rd, 2008

…but don’t let that dissuade you from downloading and playing the independently-made soon-to-be-cult RPG classic Barkley, Shut Up And Jam: Gaiden.

I don’t know how to put it any better; if you think there’s a game you’re playing that’s better than a dystopian slampunk account of a future where basketball is illegal and Bapes give you […]

Still Alive

Friday, January 18th, 2008

While of course the title of this post could (excitingly!) apply to the state of this site, it actually references Valve’s recent PC geekgasm Portal, which the crew of Polybius beat together over the holidays and, for the uninitiated, is an immersive, atmospheric series of physics puzzles executed with mindblowing precision and a dry, piercing […]

Zoo Animals On Wheels

Thursday, January 17th, 2008

Nothing was better for shovelware schadenfreude than the advent of the 3D engine, and much to my delight, nobody in shovelware seems to have yet found free rendering software that works any better than it did in 1995. Today’s example (coming to you from Kotaku) is a game called Zoo Racing, which, despite ostensibly being […]