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Blog : Designers take note

March 28, 2007

While trying out the rather adddictive Bloons (something akin to Breakout meets SSMB target test meets the 800 other games that have had more straight-up instances of this judge-your-trajectory-and-snap-the-bow-now bit), I was pleasantly surprised to have my level fourteen be interrupted by a special bubble which simply and immediately changed the game for the next ten seconds and gave a clever wink and nudge to the saavy player (which, considering the reference, should make anyone not in AARP saavy). I oh so recommend it. Now, having beaten God of War in a mere 10 hours, I can sleep. and by that I mean SLEEP LIKE THE GODS. KRATOS YOU ARE SO WAY DOOMED

This entry was posted on Wednesday, March 28th, 2007 at 3:59 am and is filed under Blog. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

One Response to “Designers take note”

  1. sangtrope Says:

    Let’s face it. I come here about once a week for a roadmap to Bloonville, and in doing so today ran across a whole new bag of apples ( ninjakiwi.com/morebloons.html ).

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