Designers take note
Wednesday, March 28th, 2007While trying out the rather adddictive Bloons (something akin to Breakout meets SSMB target test meets the 800 other games that have had more straight-up instances of this judge-your-trajectory-and-snap-the-bow-now bit), I was pleasantly surprised to have my level fourteen be interrupted by a special bubble which simply and immediately changed the game for the next […]
