Archive for March, 2007

Designers take note

Wednesday, March 28th, 2007

While trying out the rather adddictive Bloons (something akin to Breakout meets SSMB target test meets the 800 other games that have had more straight-up instances of this judge-your-trajectory-and-snap-the-bow-now bit), I was pleasantly surprised to have my level fourteen be interrupted by a special bubble which simply and immediately changed the game for the next […]

The Line Between Fantasy and Friction

Monday, March 19th, 2007

Today at my other blog, someone pointed out a new entry in long list of Google Maps mash-ups. Although there have been games developed into the API, this was not one of them.
Gang Maps is a subpage of the website. The artwork and logo (depicting a Sgt. Pepper’s get-together of gang icons that looks like […]

HI HELLO NOT DEAD OVER HERE

Thursday, March 1st, 2007

DID YOU KNOW: When you get a job you can buy video games FOR REAL and not just talk about them, but then you have to do actual work and then yelling on the internet gets shelved behind “sleep” and “trying (and failing) to make a fritatta at 10:20 PM” and “playing Animal Crossing on […]