Archive for August, 2006

Scott Pilgrim and Video Game Logic

Thursday, August 24th, 2006

When you love anything for a long time, even the sort of love that means you really sort of hate it after awhile, you develop a softness for its habits and tropes, such that when you see them elsewhere, you might get a little fluttery inside. A few years ago I was using a crosswalk […]

A McSweeney’s-style Letter to the Protagonist of Xenogears

Wednesday, August 23rd, 2006

ALRIGHT, Fei Fong Wong. You have been perched on my shelf for weeks now in your big black mech-bot, all cocky and ready to go, eyeing me as I do anything possible to avoid completing your “holy mission” or whatever. Yeah, I know, there is this big monolith “God” sprawled all over your world map […]

Touch(pad) n’ Go

Tuesday, August 15th, 2006

“What an Indie Publisher Wants”
I’m trying to imagine a world with “indies” in both music labels and VG publishers. It boggles my mind.
Sure, there are already instances of video game makers feeling the corporate squeeze on their creativity (scroll to “Pressure for sequel”) but imagine if the full spectrum of indie-major label drama were created. […]

Backwards Compatible

Saturday, August 5th, 2006

Right, so, remember 1995 or so? Yeah, me neither. I had to check Wikipedia for significant events, such as Michael Jordan giving up on baseball, the whole Oj Simpson fiasco, and the retirement of Bill Watterson from the comics industry. Good times! The point I’m getting at is this is around the last time […]

Mega Man, You — Wait A Minute

Saturday, August 5th, 2006

You…you got pants?

I guess I’ve still got a lot to learn about American localization. (Also, buddy, cargo pants? What the hell you gonna keep in there, your keys?)
Scan from Nintendo Power, apparently, ganked from VG Cats. Thanks, Internet!!!!