Archive for July, 2006

Audioslave, Indeed

Thursday, July 6th, 2006

OK, I get it: Your development team just spent 18 months working 80-hour weeks to make the Next Big Game. You’re all underslept and exhausted; two of your team members went through painful divorces during the dev cycle, and three of you became first-time parents. The whole thing came in just under budget, but only […]