Archive for January, 2006

Video-based Nintendo Revolution prognostication

Wednesday, January 11th, 2006

Nickd showed me this quick video of ten guesses as to possible uses for the magical Nintendo Revolution energy-wand. They’re alright, sort of obvious (except for the awesome F-Zero paddle-tilt-as-curve-tightening idea), which begs the question: Why aren’t the crazies all over this? Like the kid in elementary school who assured me that the serial port […]

Tetris DS

Wednesday, January 11th, 2006

I spent a lot of time in high school trying to convince people on IRC to play Tetrinet, which should instantly reduce your esteem of me. I might have cared yesterday, but yesterday didn’t carry with it the annoucement that the DS is getting its own Tetrinet-analogue. In your face, you fucking haters.
In all seriousness: […]

Kameo: Lens Flares of Power

Tuesday, January 10th, 2006

Kameo: Elements of Power, why are you so ugly?
Is it because your art design was taken from a sixth-grader’s notebook margins? Would that explain why your universe resembles an appalling clown-ghoul’s homeland, where the comical is draped with attempted, aped verisimilitude? Is that why your dragons look like they’ve been ripped from a middle school […]

Ace Audio

Monday, January 9th, 2006

So, over the weekend, I had an oppritunity to try out Phoenix Wright: Ace Attourney. This little pulp anime/Law and Order crossbreed has one controlling the evidence gathering and trial sections of legal cases (which is, surprisingly, much more fun than it sounds). It’s a graphically shiny number, and localized well enough to be […]

-AIR-

Sunday, January 8th, 2006

AIR is a hack for the original Super Mario Brothers ROM. You probably cannot read this website, because it is in Japanese1, so here is a summary: Rather than simply turning Mario into Glen Danzig or Hitler and leaving the levels well enough alone (a popular enough thing to do), AIR takes the layout of […]